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FIELD Rules

If you have any questions feel free to contact us. We will review our rules and chronograph your gun before each event.

RULES

  • Excessive rule violations will result in permanent BAN from the field, without refund.

 

  • All players on the field need to have a waiver on file. Eye protection must always be worn while on the field.

 

  • All players must wear full sealing ANSI Z87.1 rated goggles, glasses, or paintball mask.NO Mesh goggles.

 

  • This is a no conflict field!! There will be no bullying, rough housing, foul language, or physical/mental intimidation at any time.

 

  • Fighting, Stealing, and Toxic behavior will not be tolerated PERIOD!

 

  • We fully support the 2nd Amendment, but we will not allow any real firearms to be out of your locked vehicle while at the facility PERIOD. (If you are seen with a real firearm out of your vehicle on the property you will not be allowed back.) (Replicas look real!!!!)

 

  • Players will be allowed to use only airsoft specific guns.

 

  • ONLY USE BIODEGRADABLE BBs!

 

  • I will respect the property and pick up all of my trash. Whatever you bring here take out with you.

 

  • If I find someone's gear I will return it to a referee or return it to the rightful owner.

 

  • NO RED, YELLOW, ORANGE CLOTHING CAN BE WORE ON THE FIELD THESE ARE RESERVED FOR FEILD STAFF.

 

  • All participants must be 10 years of age or older.

 

  • All Players under 12 years old must have a parent or guardian playing with them.

 

  • ANY PLAYER UNDER 18 MUST HAVE A PARENT OR GUARDIAN SIGN THEM IN.

 

  • While in the staging area/safe zone Pistols must be holstered and all other weapons must be on safe, have the magazine removed, & the chamber cleared.

 

  • While in the staging/safe area you may dry fire your weapon to ensure it is working properly.

 

  • There is to be no live fire anywhere within the staging area other than the chrono graph station / Shooting Range.

 

  • There will be no use of Drugs or Alcohol while playing at our facility.

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  • Field modification is prohibited unless approved by Field Staff.

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  • DON’T PUNCH HOLES IN WALLS OR BREAK ANY GLASS FOR ANY REASON.

 

  • Do not vandalize the property or you will be Arrested.

 

  • Field boundaries will be marked with colored ribbons. These are No-Go, Mags out/Safety ON, No Fire, High Caution zones. These show the edge of the play area and/or the property line which are no-go zones or mark the field edge going into the safe zone.

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  • Do not Cross any fences or No-Go boundary markers. This is for the safety of you and others!

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  • ANYWHERE WITH CAUTION TAPE, OR ORANGE SPRAY PAINT IS MARKED FOR YOUR SAFETY. STAY OUT! BE SMART!

 

  • SPAWN POINTS ARE NOT ATTACKABLE, DO NOT SHOOT INTO OR OUT OF THE SPAWN POINT

 

  • DO NOT BARICADE DOORS, LOCK DOORS, HOLD DOORS CLOSED, OR KICK DOORS OPEN.

 

  • Do not crawl under or over any barricades, buildings, or decking on the field.

 

  • No shooting through murder holes less than 6” inches in diameter or gaps less than 6” inches long.

 

  • No Blind Fire! (Players must be aiming down the sites and have clear line of site to fire replica)

 

  • DON’T OVERSHOOT PLAYERS OR INTENTIONALLY AIM FOR FACE/HEAD SHOTS. BE NICE!!

 

  • Sportsmanship is expected! Please call YOUR OWN hits! DO NOT BOTHER TO CALL ANOTHER PLAYER HIT – MIND YOUR OWN HITS!

 

  • Not calling your hits is cheating, and will not be tolerated, period.

 

  • If you suspect a player is not calling their hits, do not take matters into your own hands. (Please bring this to our attention.)

 

  • All players must have a large “Dead Rag” of RED material and/or a “Dead light”.

 

  • Dead players do not talk! (When hit yell “HIT”, and put your dead rag over your head and go to respawn)

 

  • Airsoft is about HONOR, failure to play in an honorable manner will result in possible ban from the field.

 

  • When in Doubt Call it out! If you question if you are out call it.

 

  • All participants are encouraged to have hard sole and ankle protection footwear I.E. Boots, hiking shoes, high-top work shoes etc...

OUR FIELD FPS LIMITS

Rifleman - 1.5 Joules 400fps with .20g 10ft MED (Minimum Engagement Distance.) ​

Pistols and shotguns- 1.5 Joules 400fps with .20g 0ft MED. ​

DMR - 2 Joules 450fps with .20g 50ft MED Semi-Auto only inside & outside. Please note DMR applies to any rifle shooting between 401fps to 450fps. ​

(Examples of DMRs are: M16, M14, G3, SVD)

SAW/LMG - 2 Joules 450fps .20 50ft MED Full-Auto allowed. Not allowed to use inside building room to room. You are allowed to shoot from inside a building to outside & outside to inside. Please note that the 50ft MED still applies and if shooting from inside a building, the barrel of your SAW/LMG must break the door/window plane by 5 inches. This is to prevent a player from walking down the side of a building and accidentally being sprayed with bbs in their face. Please watch your amount of fire to prevent over shooting. ​

 

Sniper - 2.5 Joules 550fps with .20g 100ft MED.

​(Sniper Rifles may only be either bolt action or single action and incapable of semi or full auto)

 

Grenades - Must function and preform as intended to count as going off. Ex. Thunderb must explode, EG-67 must explode, Cyclone must shoot bbs, ect. BB strike is not required to count as a hit. If inside a room and not behind hard cover such as a wall, you are hit. If outside and not behind hard cover, 15ft kill radius from the site of detonation.

Melee - Must be rubber or foam type weapon. Please see admin if you have questions for a specific melee weapon. Gentle tap to the players body counts as a kill, no hard stabs or slashes. If hit by a melee weapon, you can not be revived and must return to respawn or wait for your bleed out time if applicable to the specific game. You are not allowed to yell hit or call for a medic. Melee death is a silent death. Let the NINJA do NINJA things!

Blind Man

• In the event of a player losing their goggles every player within the vicinity must call “blindman”.

 

• Upon hearing “blindman”, each player is to cease play, safe their weapon, and repeat calling “blindman”. Do not move, do not fire.

 

• Play shall resume once event staff have cleared the situation and all players are safe to continue.

 

• In the event of a player losing their goggles, the player must cover their face and keep their head down until another player or staff can assist them in recovering their eye protection.

 

• Do not move till field staff has given all clear!

 

Real World

 

• THIS IS ANY REAL-WORLD INJURY, FIRE, OR EMERGENCY SITUTION.

 

• Upon hearing “REAL-WORLD”, each player is to cease play, safe their weapon, and repeat calling “REAL-WORLD”. Do not move, do not fire.

 

• Play shall resume once event staff have cleared the situation and all players are safe to continue.

 

• Do not move till field staff has given all clear!

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